Two Rooms and a Boom

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Two Rooms and a Boom - The Dice Owl

Tuesday Knight Games

$34.95 

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Designer: Alan Gerding, Sean McCoy

Artist: Sean McCoy

Year Published:  2013

Number of Players: 6 - 30 players

Playing Time: 15 minutes

Recommended Ages: 8+

Categories: Bluffing, Card Game, Deduction, Negotiation, Party Game, Print & Play, Spies/Secret Agents

Mechanics: Acting, Partnerships, Variable Player Powers, Voting

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

More information: here

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