Decrypto ***Damaged Box***
Decrypto: the Best Party Game Since Codenames!
- Language: English
- Designer: Thomas Dagenais-Lespérance
- Artist: Fabien Fulchiron,NILS,Manuel Sanchez
- Year Published: 2017
- Number of Players: 3 - 8 players
- Playing Time: 15 - 45 minutes
- Recommended Ages: 12+
- Categories: Deduction, Word Game
- Mechanics: Partnerships
- More information: here
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
Etienne's Game of the Week
Decrypto, published by Scorpion masqué, needs to plead guilty to the murder of Codenames in my gaming circles.
Made in Québec, Decrypto uses the same mecanisms as Codenames where one player will give a one-word clue to their team to make them guess another word. The game plays in 2 teams divided on each side of a table. Every turn, you get a card with 3 numbers associated with 3 different words. After giving 3 one-word clues (one for each word you are trying to make your team guess), the opposing team will have a change to intercept your clues. Once a team successfully intercepts the other team twice, the game is over.
Even though the learning curve is more steep than Codenames, after a game or two, Decrypto really opens up and will make you want to sell your copy of Codenames. Decrypto will make you think, laugh and jump off your seat when you finally link the words "coffee", "alphabet" and "cross". For less than 25$, the game is a Holiday essential.