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Brass: Lancashire

by Roxley
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Original price $69.49 - Original price $69.49
Original price
$69.49 - $69.49
Current price $69.49
Out of stock


  • Language: English
  • Designer: Martin Wallace
  • Artist: Lina Cossette,Peter Dennis,David Forest,Eckhard Freytag,Damien Mammoliti
  • Year Published:  2007
  • Number of Players: 2 - 4 players
  • Playing Time: 120 - 180 minutes
  • Recommended Ages: 14+
  • Categories: Economic, Industry / Manufacturing, Transportation
  • Mechanics: Hand Management, Route/Network Building


Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

  • Build an industry tile
  • Build a rail or canal
  • Develop an industry
  • Sell cotton
  • Take a loan

At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been removed.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need for an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

Andres' Game of the Week

Brass: Lancashire is currently printed by Roxley, a Canadian Company that makes fantastic Kickstarter campaigns and delivers incredibly produced board games. When they announced that they were reprinting Brass, I backed it right away.
Brass: Lancashire is a heavy-economical simulation board game in which you and your friends will compete. Divided into two eras, you will build and develop industries to determine who among you is the most successful entrepreneur during the Industrial Revolution.
This is a heavy game and it might not appeal to everyone. It can also be frustrating to teach and learn. However, if you can get past that learning curve, an amazingly clean and simple design opens up to you.
Brass Lancashire has everything I love in a board game: depth, economical simulation, player interaction and a beautiful design.
That’s like Music to my ears…