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LIVRAISON GRATUITE AU QUÉBEC À PARTIR DE 149.99$ / FREE DELIVERY IN QUEBEC FROM $149.99
LIVRAISON GRATUITE AU QUÉBEC À PARTIR DE 149.99$ / FREE DELIVERY FROM $149.99

City of the Great Machine (demo)

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Original price $69.99 - Original price $69.99
Original price
$69.99
$69.99 - $69.99
Current price $69.99
Out of stock
Designer: German Tikhomirov
Artist: Maya Kurkhuli , Anna Laryushina , Nikolai Mitrukhin , Nadezhda Penkrat
Year Published: 2023
Language: English
Playing Time: 90 minutes
Number of Players: 1- 4 players
Recommended Ages: 14+ years
Categories: Science Fiction
Mechanics: Action Queue , Area Movement , Cooperative Game , Hidden Movement , Modular Board , Solo / Solitaire Game , Team-Based Game
Description: City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine is either controlled by a player or is automated, which completely changes the game play.

The Great Machine controls a City built on mobile platforms in the sky. As the Great Machine, the player (or game AI) commands a force of perfected Servants and mechanical Guards. The Great Machine's ultimate goal is to suppress social unrest and complete its grandiose Master Plan to perfect the human race.

The other players are Heroes working together against the Great Machine to start a revolution. They encourage discontent in the City, enlist the support of famous citizens, and inflame riots. They also attempt to prevent the Great Machine from completing the Master Plan, as it leads to the enslavement of the human race.

Game features:


City of the Great Machine may be played as One-vs-Many (2-4 players) or cooperatively/solo (1-3 players).
Modular board allows for infinite City layouts. The players may reposition the City Districts during the game.
Hidden movement. Each round, the Heroes secretly choose the Districts they will go to.
Resource management. Both sides of the conflict have multiple actions to take and pay for them in Trust (Heroes) or Bonds (the Great Machine). The same is true for movement and other tasks.
Asymmetric game play and unique victory conditions. The Heroes need 3 Riots to win, while the Great Machine strives to complete the Master Plan.
Secrecy. The Heroes need to conceal their plans from the Great Machine, however, they may discuss their intentions only in the presence of the Great Machine.


More Information: here